Customer's eating process, upgrades of menus and Main UI
Hi again!
This week I've been working on the customer's eating process. Once the player delivers the right order, a countdown starts that is the sum of the time that takes to eat all the dishes that the customer requested, once he finish them, the customers ask for the bil, so the player can start the billing process, this is done through another UI. As I've stated before, the objective of the game is to earn the biggest amount of tips possible, so the player has to hurry up to serve every table because the mood of the customers change over time and as their mood gets worse, the rate of the tip will be lower.
Also I added a button that makes the customer repeat his order, so the player can assure that got it right and, even when he's delivering items, he can go back to the food menu to modify the order if it's needed. The next mechanic that I'm gonna implement in the delivering process is that, when the player is delivering items that weren't ordered, a dialogue balloon will pop out from the customer telling that he didnt ordered that.
But first I'm gonna implement the process that allow the customers to leave the Restaurant under to possibilities, when they already paid the bill or because they weren't attended on time.
Also I'm still deciding what information should be shown on the main UI on the top right corner of the screen, any suggestion is welcomed.
See you on the next update
El Mesero
Can you serve an entire restaurant all by yourself?
| Status | In development |
| Author | Naufig |
| Genre | Simulation |
| Tags | No AI, Working Simulator |
More posts
- The game is now playableOct 03, 2025
- Current state of the gameSep 08, 2025
Leave a comment
Log in with itch.io to leave a comment.